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Sorcerer.step
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1994-01-06
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114 lines
SORCERER
--------
Another fine Infocom game walkthrough!
Be sure you're ready to give up...
Paul D. Smith
(paul_smith@dg.com)
Version 1.0
-----------
* It is probably a good idea to save after each section (except the
Dream section; you can probably make it through that again with
little or no trouble :-)
* If you're not a purist, you can cut the Maze section down
considerably by using the gaspar spell (found in the Guild hall in
Helistar's room--from Belboz's quarters go e -- s -- w).
Then, in the room outside the maze learn fweep and gaspar instead
of 3 fweeps, then gaspar me. Then after you drop the scroll into
the hole, wait for the Dorn to kill you. You will be reincarnated
back where you gaspar'd yourself.
* There are of course lots of fun things you can do. One highly
amusing thing is to meef Belboz's morgia plant before leaving the
Guild hall, then check out the last line in the game after you win
:-)
-------------------------------------------------------------------------------
Section 1: The Dream
---------------------
wait
Section 2: The Guild of the Enchanters
---------------------------------------
frotz me. get up. w. s. s. w. take vial and matchbook. e.
open receptacle. put matchbook into receptacle. close receptacle.
e. take scroll. gnusto meef. w. n. n. w. look behind hanging.
open drawer. take key and journal. open journal. read journal.
<< Remember the [CODE] in the journal >>
open vial. drink potion. drop vial and journal and key. e. s. s.
open receptacle. take vial. d.
<< Look up the [CODE] in your Infotator, press the colored buttons >>
<< on the chest in same sequence as monster colors >>
take scroll. aimfiz belboz.
Section 3: Castle Egreth and Fort Griffspotter
-----------------------------------------------
ne. learn pulver and izyuk and izyuk and izyuk. e. ne.
pulver river. d. ne. take scroll and guano. gnusto fweep. d. sw.
u. w. w. ne. se. e. lower flag. examine flag. take aqua vial. e.
put guano into barrel. take scroll. w. w. izyuk me. nw. sw. w.
Section 4: The Maze
--------------------
d. d. s. w. izyuk me. w. w. n. take zorkmid. s. e. izyuk me. e. e.
ne. ne. e. e. wake up gnome. give zorkmid to gnome. e. e. n. n.
sleep. learn fweep and fweep and fweep. fweep. e. n. e. s. s. w.
d. e. e. n. n. u. u. s. e. take scroll. drop scroll into hole.
fweep. w. w. s. e. d. d. w. w. u. u. n. n. d. e. fweep. s. e. n.
d. w. s. w. u. w. wait. wait. take all. s. s. e. take scroll.
gnusto swanzo. w. w. w. search gnome. w. w. sw. sw. s
Section 5: The Amusement Park
------------------------------
sw. w. give zorkmid to gnome. w. w. s. take ball. open aqua vial.
drink aqua potion. throw ball at rabbit. gnusto malyon. n. e. e.
ne.
Section 6: The Coal Mine
-------------------------
s. yonk malyon. learn malyon. malyon dragon. sleep. s. e.
open orange vial. drink orange potion.
give spell book to older self.
<< Remember [COMBINATION] given to you by your older self >>
e. turn dial to [COMBINATION]. open door. e. take rope. u. nw.
take timber. nw. w. put timber over chute. tie rope to timber.
drop rope into chute. drop all. climb down rope. take scroll.
golmac me. open lamp. take smelly scroll. e.
younger self, the combination is [COMBINATION]. d.
Section 7: Belboz's Lair
-------------------------
gnusto vardik. ne. wait. sleep.
learn vardik and meef and meef and swanzo. drop all. s. d.
meef weeds. take crate. n. open crate. wear suit. take book. n.
meef vines. w. w. vardik me. open white door. swanzo belboz.
The End
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